Items are any object that players can obtain in-game and that is stored in their hotbar. Every time a player becomes older up until age 27, they either receive a new item or upgrade an existing item. The choice of items picked during a game session will be maintained up until death, after which it starts from scratch, although buildings will be kept even after death.
Items[]
- Weapons include any item that can be used for changing the durability of buildings and/or resource deposits, attack or cure other entities, or which otherwise interact with the environment of the game. They can be further divided into three types: primary weapons, all of which are focused on close combat, secondary weapons, and tools.
- Food are items geared on healing the player, which cannot be shared with others. They are further divided according to their behavior when eaten: some heal a certain amount of health immediately, others heal over time, and others both heal and give an additional defense buff.
- During april fools' day, golden variants of food can also be picked (with the exception of the apple). When consumed, they give the exact opposite effect of their normal variants.
- Buildings are items that can be placed in the game map. They can be further divided by their purpose: 1. barring enemies (walls and doors), 2. dealing damage or other effects to entities (spikes, bear trap, towers and turrets) and 3. miscellaneous (windmills, boost pad and heal pad).