Buildings are items that can be placed in the map. They have varying purposes, among them blocking the entrance of enemies, dealing damage against other entities and regenerating health, or you can use them for fun.
Once placed, they stay even after the player dies. This means that, for example, a player can upgrade windmills in one game, die, and then choose walls to make a base and they will keep their windmills, although they also count to the total placement limit.
Types[]
The age tree of buildings.
The age tree of magic towers.
The age tree of pads.
- Walls are generally used to block players or mobs from getting somewhere, such as a base or gold mine. They can also be used in player vs player combat to slow down the other. 50 can be placed by any given player.
- Doors' core function is more or less the same as the walls', but doors will open when the player, their team or their pets get close, and will close when standing still near them or going a distance away. When standing on them, they stay open. 8 can be placed by any given player.
- Windmills are used to generate gold every 2.5 seconds. 5 can be placed by any given player.
- Spikes are used to deal damage to animals and players that get close. Big spikes deal less damage but have more health and are bigger than their normal counterpart. 15 can be placed by any given player.
- Turrets are also used to deal damage to other entities, but they shoot projectiles instead. 2 can be placed by any given player.
- Towers shoot projectiles with magical properties in them, such as fire and ice. 1 can be placed by any given player.
- Pads are used to deal some sort of temporary buff that is applied when stepped on.
- Boost pads boost entities in the direction of the pad. 10 can be placed by any given player.
- Heal pads heal any entities that step on it. 1 can be placed by any given player.
- Bear traps deal damage to entities that step on it, knocking them out and disabling it for some seconds afterwards. 4 can be placed by any given player.